![]() While this feature exists in almost all fighting games, the frame window is the biggest in KOF, which makes some combos really hard for me. let go earlier, standing lp will come out.īy the way if i could name one thing i hate the most about kof, THIS IS IT. Time a direction has to be active for the game to register:Įxample: down+LP, let go of down at 4-5 frames or later: c.lp comes out. Please see below the list for some guidelines. So i would like to ask for help from the community: if we all split up chars between us, we can easily create a full list of frame data, at least for all the normals. ![]() Startup frames take around 20-30 minutes per char, but active time takes a lot longer, since setting up the procedure to check them takes a lot longer, see bottom of the post for details. ![]() The process of creating this data takes a very long time. The moment you active a normal / special (the frame where the button gets pushed) counts towards the startup time. a move can be cancelled into a roll or ABC in EX mode on its first active frame (exception: several special moves). With this little tool, you can not only create macros, but also effectively count frames, if you are a little creative.Īll of my data is built on several assumptions, which means, it's not fool proof, and prone to error.ġ. I started researching framedata for kof 98 um with the help of the "Command" feature in training.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |